Getting started

Getting started

New here? Set up your account and grab your welcome reward.

Creating your account

Sign up with an email and password, or a supported social login. Pick a username (this is your public handle) and enter your date of birth. You must be 13 or older.

A quick human check keeps bots out; it's invisible, so you usually won't see anything.

You can sign in later with either your username or your email.

Your welcome reward

The first time you're signed in, a welcome pop-up lets you claim a starter reward straight to your wallet, and points you at the first things to do: pick a tag, find players, and jump into the arcade.

You can also redeem promo codes any time from the Store's "Got a code?" box.

First things to do

Play a game: start vs Computer to learn it, then try Play Online for a ranked match.

Make it yours: equip a free tag and browse cosmetics in the Store.

Add people: search for players or add a friend by username on the Friends page.

Account & profile

Account & settings

Manage your account.

Settings

In Settings you can update your profile and email, change your password, switch light/dark theme, choose which notifications you receive, see your purchases, manage blocked players, and sign out.

Notifications

Turn categories on or off (messages, friend requests, gifts, game invites, rank-ups). Turning one off actually stops those notifications, not just hides them. Important account notices always come through.

Payments & billing

Coins, gems, crates & passes

How the economy works and how to earn.

Coins vs gems

Coins are the common currency, earned from crates and battle passes, or bought with money. Coins buy Common and Rare cosmetics.

Gems are premium, bought with money (with the odd rare crate drop). Gems buy Epic and Legendary cosmetics.

There is no converting between coins and gems, and every item is a single currency (never dual-priced).

Earning XP & rewards

Matches pay XP, never coins. Ranked: about 30 XP for a win, 15 for a draw, 12 for a finished loss, and 2× XP while you're on a 3+ win streak. Levelling up drops a Rank Up crate.

vs Computer pays reduced XP only (about 10 for a win, 4 for a loss), capped per game per day, with no crates, streaks, ELO or stats.

Friendly games and resigning pay nothing.

Crates & drop odds

Four tiers: Rank Up (green), Common (grey), Epic (purple), Legendary (gold). Rank Up crates are earned only, from levelling up. They can't be bought.

You can buy Common, Epic and Legendary crates. Every crate opens server-side with the drop odds shown up front, so it's fair and transparent.

Battle pass & TOP SPOT+

Battle pass: a monthly reward track per game/mode. Play to climb tiers and claim free and premium rewards.

TOP SPOT+: a membership that unlocks all battle passes, member cosmetics and perks, and gives you a + badge.

Gifting, wallet history & purchases

You can gift coins or gems to friends. Every change to your wallet is listed in your profile's Wallet activity.

Real-money orders and receipts live in Settings → Purchases. If something's wrong, use Request refund on a paid order and our team will review it.

Games & ranked

Playing games

How matches work across the arcade.

Game modes

Play Online (ranked): matched against a similar-skill opponent for XP, ELO and rewards.

Play a Friend: same device (pass-and-play) or invite a friend online. Friendly games have no stakes.

vs Computer (Easy / Medium / Hard): practice offline. Pays a small amount of XP only (capped daily).

There is no undo button in-game. In a match you can pause for sound options or to resign.

Ongoing games & resigning

Online matches are persistent: you can leave and come back and take your turn later. They appear in your Ongoing games.

You have a generous window to make each move (about a week). You only lose a game by ignoring your own turn for too long, never because your opponent is slow.

Resign closes a game so it stops showing in Ongoing. Resigning a ranked game counts as a loss (you lose ELO) and gives no XP. You only earn XP by finishing or winning.

Ranked & leaderboards

Climb the ladder in every game.

Casual and Ranked

Each game has two online modes with two separate ratings. Casual is a public ELO number: relaxed, lifetime, never resets. Ranked is a competitive rating shown as Divisions.

Ranked starts with 5 placement matches, then puts you in a Division from 10 (entry) up to 1 (top). Win to earn Rank Points (RP) and climb; hit 100 RP to promote, drop below 0 to demote.

Above Division 1 sits the elite band for the best players in a game: Top 100, Top 50, Top 10, and #1. Ranked soft-resets each season; Casual doesn't. Playing the computer is practice only and doesn't affect either rating.

Matchmaking pairs you with a similar rating. If no one suitable is around, you're matched quickly so you're never left waiting.

Leaderboards

Leaderboards show the Overall ranking (by account level) plus, for every game, the Casual ELO and Ranked division ladders.

Filter by friends or global, by division, and by timeframe. There are also stat boards for fastest win, fewest moves, high score, wins and streaks, depending on the game.

Your own position always shows, even if you're outside the top of the board.

Games: how to play

Every game in the arcade, how it plays, and its modes.

Chalk

Chalk is the home of cue sports: seven ways to play, from 8-ball to snooker, on a table built to real specs. Chalk your cue, line up the shot, and don't miscue.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1–6.

Skyline

Skyline is a rooftop parkour endless runner. The setting holds steady through a run. Only the light shifts. Countries and skylines are equippable cosmetics, not stages to grind through.

Modes: Single-player, Online races, Daily run.

Players: 1 · online.

Wordsmith

Wordsmith is the home for every word game: Guess, Define, Scramble and Hangman, plus a daily. Hangman stays a mode but gets its own direct challenge links.

Modes: Guess, Define, Scramble, Hangman, Daily.

Players: 1–2.

Toss

Toss is paper toss reinvented. Cosmetics are flat A4 sheets; the game scrunches each into a ball with a fully randomised crumple on every throw.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1–2.

Tilt

Tilt is a Bloxorz-style block puzzle. Roll and tip a block across a floating grid to the goal without dropping off the edge.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1.

Switch

Switch is a colour-switch and bounce hybrid, a one-tap reflex game where timing is everything.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1.

Deadend

Deadend is a barricade-style board game. Race your pieces home while dropping walls to trap your rivals.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 2–4.

Ludo

Ludo, the four-player race home. Top-down, with a bench scene and seating by yard colour.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 2–4.

Chess

Chess, clean and top-down, with mix-and-match piece, board and background cosmetics.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1v1.

Checkers

Checkers: jump, capture and crown your way across the board.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1v1.

Connect

Connect: drop your discs and line up four in a row before your opponent does.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1v1.

Squares

Squares, the dots-and-boxes classic. Join the dots, claim the boxes, count them up.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1v1.

Tic Tac Toe

Noughts and crosses, quick and clean, with a direct challenge link.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1v1.

Darts

Darts: steady aim, checkout maths, and a board built to spec.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 2–8.

Archery

Archery: draw, steady your breath against the wind, and loose for the gold.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 2–8.

Mini Golf

Mini Golf: read the break, judge the pace, and hole it in one. Mini golf only.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 2–8.

Basketball

Basketball: flick, arc, and swish. Streak your shots and climb the boards.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1v1.

Cup Pong

Cup Pong: arc the ball, sink the cups, rerack and run it back.

Modes: Single-player, Private lobbies, Online multiplayer.

Players: 1v1.

Rewards & crates

Tags, badges & cosmetics

Make your profile and name your own.

Tags

Tags are styled text flexes shown next to your name everywhere (EZ, TOPG, NOCAP, OG and loads more), grouped into categories.

Some are free to equip, some are bought with coins/gems, and some are earned. You can have one equipped at a time, and you can change it whenever you like.

Badges & titles

Badges are earned account-status icons (Early Player, Supporter, Founder, Beta, Creator, TOP SPOT+, and level/win milestones). They show on your profile and preview popup; you can equip up to three.

Titles are earned per game (Rookie → Skilled → Expert → Master → Legend) and show next to that game's level.

Avatar frames, banners & backgrounds

Buy avatar frames, profile banners, backgrounds and win effects from the Store's Profile section.

Equip them from your Inventory; your equipped frame, banner and backdrop show on your profile and preview popup.

Safety & privacy

Friends, chat & safety

Play with people, safely.

Following & friends

Follow is public and one-way (follower/following counts are public). Friends are private and mutual (request and accept).

Find people with the player search on Friends, add by username, or from the "Recently played with" suggestions.

Messages & game invites

Direct-message friends in real time. Invite a friend to play from the Friends list. They get a notification, and accepting starts a friendly match.

Block, mute & report

Block someone (from their profile, the preview popup, or a DM) and they can't message, invite or follow you, and you stop following each other. Manage your blocked list in Settings.

Mute hides someone's chat without affecting them. Report a player or a message (with a reason) and our moderators review it.

Still stuck?

Open a support ticket and our team will get back to you.

Contact support